Senin, 06 Desember 2010

Manfaat Bermain Bagi Anak - Imajinasi, Kreativitas, Ide, Belajar, Takut, Gembira, Dsb

Anak-anak pasti suka bermain. Mereka sangat menikmati waktu bermain sehingga tidak jarang mereka lupa makan, lupa belajar bahkan tidak mau melakukan aktivitas lainnya jika sedang bermain. Orangtua pun harus tarik urat dahulu jika menyuruh anaknya berhenti bermain dan mau mengerjakan pekerjaan rumah (pr) atau belajar.
Hal ini seringkali menyebabkan orangtua menganggap bahwa anaknya malas belajar dan maunya cuma bermain saja. Dalam artikel ini akan dibahas mengapa bermain itu dianggap penting oleh beberapa ahli perkembangan dan sebatas mana bermain itu bermanfaat bagi perkembangan anak-anak.
Bermain
Papalia (1995), seorang ahli perkembangan manusia dalam bukunya Human Development, mengatakan bahwa anak berkembang dengan cara bermain. Dunia anak-anak adalah dunia bermain. Dengan bermain anak-anak menggunakan otot tubuhnya, menstimulasi indra-indra tubuhnya, mengeksplorasi dunia sekitarnya, menemukan seperti apa lingkungan yang ia tinggali dan menemukan seperti apa diri mereka sendiri.
Dengan bermain, anak-anak menemukan dan mempelajari hal-hal atau keahlian baru dan belajar (learn) kapan harus menggunakan keahlian tersebut, serta memuaskan apa yang menjadi kebutuhannya (need). Lewat bermain, fisik anak akan terlatih, kemampuan kognitif dan kemampuan berinteraksi dengan orang lain akan berkembang.
Bermain tentunya merupakan hal yang berbeda dengan belajar dan bekerja. Menurut Hughes (1999), seorang ahli perkembangan anak dalam bukunya Children, Play, and Development, mengatakan harus ada 5 (lima) unsur dalam suatu kegiatan yang disebut bermain. Kelima unsur tersebut adalah
• Tujuan bermain adalah permainan itu sendiri dan si pelaku mendapat kepuasan karena melakukannya (tanpa target), bukan untuk misalnya mendapatkan uang.
• Dipilih secara bebas. Permainan dipilih sendiri, dilakukan atas kehendak sendiri dan tidak ada yang menyuruh ataupun memaksa.
• Menyenangkan dan dinikmati.
• Ada unsur kayalan dalam kegiatannya.
• Dilakukan secara aktif dan sadar.
Diluar pendapat Hughes, ada ahli-ahli yang mendefinisikan bermain sebagai apapun kegiatan anak yang dirasakan olehnya menyenangkan dan dinikmati (pleasurable and enjoyable). Bermain dapat menggunakan alat (mainan) ataupun tidak. Hanya sekedar berlari-lari keliling di dalam ruangan, kalau kegiatan tersebut dirasakan menyenagkan oleh anak, maka kegiatan itupun sudah dapat disebut bermain.
Manfaat Bermain
Membaca uraian tentang pentingnya bermain, orangtua mungkin berpikir hal-hal tersebut di atas bisa didapatkan anak dengan cara belajar (study). Malah dengan belajar anak bisa pintar, kalau main terus-terusan anak tidak bisa pintar. Pendapat ini ada benarnya juga, terutama jika kepintaran hanya berhubungan dengan kemampuan akademik seperti membaca, menulis dan berhitung.
Tapi dalam kehidupan sehari-hari, kepintaran bukan hanya sekedar membaca, menulis dan berhitung, dan juga kemampuan akademis bukan satu-satunya hal yang penting dan dibutuhkan. Ada hal lain yang penting dan dibutuhkan, misalnya kemampuan berkomunikasi, memahami cara pandang orang lain dan bernegosiasi dengan orang. Hal-hal tersebut tidak bisa didapatkan hanya dengan belajar. Perasaan senang, menikmati, bebas memilih dan lepas dari segala beban karena tidak punya target, juga tidak bisa didapatkan dari kegiatan belajar.
Ketika bermain, anak berimajinasi dan mengeluarkan ide-ide yang tersimpan di dalam dirinya. Anak mengekspresikan pengetahuan yang dia miliki tentang dunia dan kemudian juga sekaligus bisa mendapatkan pengetahuan baru, dan semua dilakukan dengan cara yang menggembirakan hatinya. Tidak hanya pengetahuan tentang dunia yang ada dalam pikiran anak yang terekspresikan lewat bermain, tapi juga hal-hal yang ia rasakan, ketakutan-ketakutan dan kegembiraannya. Orangtua akan dapat semakin mengenal anak dengan mengamati ketika anak bermain. Bahkan lewat permain

Sabtu, 04 Desember 2010

Bayangkan, Percaya dan Capailah

Apapun yang pikiran anda dapat bayangkan dan dapat percaya, dapat anda capai.

Hidup Saja Tidak Cukup

Hidup saja tidak cukup. Seseorang harus memiliki sinar matahari, kebebasan, dan bunga kecil.

Kreatifitas Dan Kepastian

Kreatifitas membutuhkan keberanian untuk meniadakan kepastian.

Milikilah Mimpi Yang Besar

Semua orang yang sudah mencapai sesuatu yang hebat memiliki mimpi yang besar.

Melukis Imajinasi

Aku melukis obyek sambil memikirkannya, tidak sambil melihatnya.

Hope And Dream

Harapan bukanlah mimpi melainkan cara untuk membuat mimpi menjadi kenyataan.

Hidupkan Imajinasi

Saya yakin hampir setiap malam anda tidur (kecuali sayakonyol), dan anda pun bermimpi. Mimpi tersebut ibaratkan rekaman video kehidupan anda, yang diputar secara acak dan tidak teratur jalannya. Terkadang mimpi tersebut bisa ada yang memiliki arti ada juga yang tidak, itu tergantung bagaimana anda menafsirkannya.

Tetapi mimpi yang ingin anda wujudkan, yang anda realisasikan dalam bentuk kerja keras, ketekunan dan kesabaran adalah imajinasi anda. Imajinasi bukanlah mimpi pada saat anda tertidur lelap, Imajinasi sudah ditetapkan dan ditegaskan sesuai dengan keinginan kita dalam keadaan sadar dan berputar selama satu hari atau 24 jam nonstop di dalam alam bawah sadar kita. Imajinasi adalah kejeniusan, orang yang bisa menghidupkan imajinasnya dan mewujudkannya ada seseorang yang jenius.

Kualitas hidup kita tergantung dari imajinas kita, imajinasi yang buruk akan membawa dampak buruk dalam hidup kita, bila imajinasi kita tentang hal yang baik maka akan membawa dampak yang positif dalam kehidupan kita, dan apabila anda tidak memiliki imajinasi dalam hidup anda, hidup anda akan tidak jelas arahnya kemana. Maka hidupkanlah imajinasi anda, tidak ada salahnya kita melambungkan imajinasi kita setinggi langit, namun dengan syarat kita harus berusaha dan kerja keras untuk mewujudkannya.

Dalam kita bekerja kita harus mampu menghidupkan imajinasi kita, yaitu gambaran besar yang akan dicapai atau dihasilkan dalam hidup atau pekerjaan kita dalam kurun waktu tertentu. Bagaimana cara memiliki imajinasi? Kita harus memiliki keberanian dan kreativitas untuk menggambarkan kehidupan dan hasil kerja kita.

Banyak sekali orang yang malu, ragu, malas untuk berimajinasi, kenapa demikian? karena mereka ingin menjadi orang yang biasa-biasa saja, dengan berfikir dan bertindak biasa-biasa saja atau lurus-lurus saja dan tidak berani menentukan pilihannya, hasilnya tentu bisa di bayangkan, tidak ada suatu prestasi yang dicapai atau di hasilkan dengan cara biasa-biasa saja.

Seperti kata saya tadi, bila ingin mewujudkan imajinasi anda haruslah dengan usaha dan kerja keras, tidak ada orang yang bisa mewujudkan imajinasinya hanya dengan memikirkannya dan cuma duduk di teras rumah sambil minum kopi . Banyak orang yang bisa bekerja keras dan tekun untuk tujuan materi, tetapi sedikit orang yang bisa sabar. Imajinasi bisa terwujud secara bertahap, tidak secara instan, seperti kita membuat mie instan, walaupun namanya mie instan tetapi ada tahapan yang harus kita tempuh agar mie tersebut masak dan siap di santap (huh, jadi lapar nech). Untuk mewujudkan imajinasi kita harus mengalami proses kerja keras yang menunjukkan kegigihan dan gairah dalam bekerja, proses ketekunan yang menunjukkan ketelitian kepintaran dan talenta, proses kesabaran yang menunjukkan kemantapan hati, ketenangan dan kekuatan berfikir fokus.

Jika anda sudah mampu menghidupkan imajinasi anda, dengan memiliki keberanian dan kreativitas, yang diwujudkan dengan kerja keras, tekun dan sabar, maka tidak ada yang tidak mungkin jika anda berfikir mungkin.

Kutipan di atas adalah wacana yang pernah saya dengar dari mantan pemimpiin saya ketika saya berkerja di perusahaannya, dan dia menjadi salah satu motifator saya.
Jika ada kesalahan kata-kata mohon dikoreksi ya.. heeeeeee

skater girl

Sitka Skate Team Rider Goes to Mexico

group2_aguascalientes_photomartingagnon.jpg
Sitka Skate Team rider Rebecca Filiion went on tour with Skirtboarders in Mexico.
Photo by: Martin Gagnon
Skirtboarders is an all girls skate crew out of Montreal who rip. Read Rebecca’s report and see some more pictures below:
Last February I did a 15 days Skateboard Tour in Mexico along with 10 members of my great girl crew: The Skirtboarders, even though I was 5 months and half pregnant of my second kid! It was an absolute success story! The schedule was very busy! The trip’s goal was to promote our first DVD: Skirtboarders, Le film (shot and produced by Mathilde Pigeon), as well as to do demonstrations and judge competitions. We visited 5 cities: Mexico City, Guadalajara, Zapotlanejo, Aguascalientes and Punta de Mita. In every city, there were so many people attending the demos! It was totally incredible! Mexicans were so welcoming and excited to have us in there park! We signed tons of autographs every places we went! Mexico City was definitely the most impressive stop. There were at least 1000 spectators for the demo, and we judged a girl comp with 25 contestants. At this park, I participated to the demo doing a pregnant air!! ha!ha!ha! Well, it was a little front side air, but re-named because of the circumstances!! ha!ha! We also visited the Pyramids of Theotihuacan, and surfed in Punta de Mita. My belly and I enjoyed the beach very much as well as the virgin Margaritas!!
This trip was super well organized by Mathilde Pigeon and Julie Levesque! All the girls skated at their best! Our Mexican guides were so nice and devoted! A special thanks to Renata and her sweet family! It couldn’t be better! This trip allowed cultural, social and sporting exchange with the Mexican feminine skate scene. We had such a great adventure, and we all look forward to go back on tour again!!! I would like to say thank you to all the sponsors that made this possible. And a very special thanks to Sitka, who sponsored me since summer 2005, even though I keep having kids since!! ha!ha! But I am now proudly representing the Skate Mamas of this wide world!

The Skateboard Film Festival 2010 : Seattle, WA : TBA

Sponsors

Please welcome our 2009 Sponsors:

sponsor-wall
We couldn’t have put on the inaugural Skateboard Film Festival without the support of these companies:

Zumiez

Ally Video

Hotel Max

Skatedaily.net

Vans

Zero

Apple

Emerica

BFC Studios

Seattle International Film Festival

Nike SB

Goods

35th North

Manik

Fuel TV

American Ramp Company

SKATEBOARD

A skateboard is typically a specially designed plywood board combined with a polyurethane coating used for making smoother slides and stronger durability, used primarily for the activity of skateboarding.
It appears the first skateboards to reach public notice came out of the surfing craze of the early 1960's, probably just wooden boards with roller-skate wheels attached. The surfing group Jan and Dean even had a minor hit called "Sidewalk Surfing" in 1964. In time, it became a pastime for surfers when the waves were lax. By the mid 1980s skateboards were mass produced and sold throughout the United States.
A skateboard is propelled by pushing with one foot while the other remains on the board, or by pumping one's legs in structures such as a pool or half pipe. A skateboard can also be used by simply standing on the deck while on a downward slope and allowing gravity to propel the board and rider. If you ride with your right foot forward, you ride "goofy"; if you ride with your left foot forward, you ride "regular." If you are normally regular and are riding goofy, you are riding "switch," and vice versa.
Recently, electric skateboards have also appeared. These no longer require the propelling of the skateboard by means of the feet; rather an electric engine propels the board, fed by an electric battery.
There is no governing body that declares any regulations on what constitutes a skateboard or the parts from which it is assembled. Historically, the skateboard has conformed both to contemporary trends and to the ever evolving array of stunts performed by riders/users, who require a certain functionality from the board. Of course, the board shape depends largely upon its desired function. Longboards are a type of skateboard with a longer wheelbase and larger, softer wheels.

Parts

Descriptions of the following skateboard parts are the ones most prevalent in popular, modern forms of skateboarding. Many niche disciplines exist with exotic or alternative constructions and designs that fall outside of much of the descriptions listed. The usual parts to design a complete skateboard are the deck, trucks, wheels, bearings, hardware, and griptape.

Deck

The underside of a skateboard. In this photo the deck, trucks and wheels can be seen.
Most decks are constructed with a six to seven-ply cross-laminated layup of Canadian maple. Some of them have special materials that help to keep the deck from breaking: such as fiberglass, bamboo, resin, Kevlar, carbon fiber, aluminum, and plastic. Some decks made from maple ply are dyed to create various different coloured ply. Modern decks vary in size, but most are 7 to 10.5 inches wide. Wider decks can be used for greater stability when transition or ramp skating. Skateboard decks are usually between 28 and 33 inches long. The underside of the deck can be printed with a design by the manufacturer, blank, or decorated by any other means. On early year 2010 a European Company Gravitis introduced the proprietary asymmetric shape, with decentered twin tips to enhance the rider's stance.[citation needed]
The longboard, a common variant of the skateboard, has a longer deck. This is mostly ridden down hills or by the beach to represent the riding of a wave in the ocean on a surfboard. This was created by two surfers; Ben Whatson and Jonny Drapper. One of the first deck companies was called "Drapped" taken from Jonny's second name. "Old school" boards (those made in the 1970s–80s or modern boards that mimic their shape) are generally wider and often have only one kicktail. Variants of the 1970s often have little or no concavity, whereas 1980s models have deeper concavities and steeper kicktails.
Grip tape, when applied to the top surface of a skateboard, gives a skater's feet grip on the deck. It is most often black but can come in a variety of colors including clear, allowing the top of the deck to be decorated. It has an adhesive back and a sandpaper-like top.

Trucks

An Independent brand skateboard truck
Attached to the deck are two metal (usually aluminum alloy) trucks, which connect to the wheels and deck. The trucks are further composed of two parts. The top part of the truck is screwed to the deck and is called the baseplate, and beneath it is the hanger. The axle runs through the hanger. Between the baseplate and the hanger are bushings, also rubbers or grommets, that provide the cushion mechanism for turning the skateboard. The bushings cushion the truck when it turns. The stiffer the bushings, the more resistant the skateboard is to turning. The softer the bushings, the easier it is to turn. A bolt called a kingpin holds these parts together and fits inside the bushings. Thus by tightening or loosening the kingpin nut, the trucks can be adjusted loosely for better turning and tighter for more stability.
Skateboard trucks are manufactured in a number of different axle widths. In general an axle width should be chosen that is close to the width of the deck it will be used with. For example, a 7.75" wide deck will usually be fitted with trucks that have axles between 7.5" wide and 8.0" wide. Trucks that are too wide can make doing tricks difficult and can cause the wheels to get in the way when the skateboard is being ridden. Trucks that are too small can be hard to maintain stability and can cause wheel bite to occur when turning.
Longboard specific trucks are a more recent development. A longboard truck has the king pin laid at a more obtuse angle (usually between 38 and 50 degrees) to the deck, this gives a lesser degree of turning for the same tilt of the deck. This allows riders to go much faster while still maintaining stability and control.

Wheels

A girl holding a skateboard.
The wheels of a skateboard, usually made of polyurethane, come in many different sizes and shapes to suit different types of skating. Larger sizes like 54–85 mm roll faster, and also move more easily over cracks in pavement. Smaller sizes like 48–54 mm keep the board closer to the ground, require less force to accelerate and produce a lower center of gravity, but also make for a slower top speed. Wheels also are available in a variety of hardnesses usually measured on the Shore durometer "A" scale. Wheels range from the very soft (about Shore A 75) to the very hard (about Shore A 101). As the A scale stops at 100, any wheels labeled 101A or higher are harder, but do not use the appropriate durometer scale. Some wheel manufacturers now use the "B" or "D" scales, which have a larger and more accurate range of hardness. Modern street skaters prefer smaller wheels (usually 51–54 mm), as small wheels with lighter trucks can make tricks like kickflips and other flip tricks easier by keeping the center of gravity of the skateboard closer to the deck, thus making the deck easier to spin. Street wheels are often quite hard as this allows the wheels to slide easier on waxed surfaces for bluntslides and nose/tailslides. Vertical ramp or "vert" skating requires larger wheels (usually 55–65 mm), as it involves higher speeds. Vert wheels are also usually softer, allowing them to maintain high speed on ramps without sliding. Slalom skating requires even larger wheels (60–75 mm) to sustain the highest speeds possible. They also need to be soft and have better grip to make the tight and frequent turns in slalom racing. Even larger wheels are used in longboarding and downhill skateboarding. Sizes range from 65 mm to 100 mm. These extreme sizes of wheels almost always have cores of hard plastic that can be made thinner and lighter than a solid polyurethane wheel. They are often used by skateboard videographers as well, as the large soft wheels allow for smooth and easy movement over any terrain.
An Animation of the working principle for a ball bearing. N.B. The diagram shows an 8-balled-bearing whereas a skateboard bearing only has 7
Grip tape
 
Grip tape is a sheet paper or fabric with adhesive on one side and a surface similar to fine sand paper on the other. Grip tape is applied to the top surface of a board to allow the rider's feet to grip the surface and help the skater stay on the board while doing tricks. Grip tape is usually black, however it is also available in other colors such as red, blue, navy blue, neon green, hi-liter pink, or transparent. While grip is optional, most Skaters prefer to have it on their board.

Bearings

Each skateboard wheel is mounted on its axle via two bearings. With few exceptions, the bearings are the industrial standard "608" size, with a bore of 8 mm, an outer diameter of 22 mm, and a width of 7 mm. These are usually made of steel, though silicon nitride, a high-tech ceramic, is sometimes used. Many skateboard bearings are graded according to the ABEC scale. The scale starts with ABEC1 as the lowest, 3, 5, 7, 9. It is a common misconception that the higher ABECs are better for skateboarding, as the ABEC rating only measures tolerances, which do not necessarily apply to skateboards. The ABEC rating does not determine how fast or how durable a bearing used for skateboarding will be.In particular, the ABEC rating says nothing about how well a bearing handles axial (side-to-side) loads, which are severe in most skateboard applications. Many companies do not show the ABEC rating, such as Bones Bearings, which makes bearings specifically for skateboarding, often marketed as "Skate Rated". Each bearing usually contains 7 steel or ceramic ball bearings, although other configurations are used as well.

Hardware

Mounting hardware is a set of eight 10-32 UNC bolts, usually an Allen or Phillips head, and matching nylon locknuts. They are used to attach the trucks to the board. Some have a different colored bolt to show which side is the nose of the skateboard.

Optional components

Risers/wedges 

Risers increase the space between the truck and the deck. This allow the truck to twist further without causing wheel bite (when the wheel touches the deck and stops rotating). Wedges can be used to change the turning characteristics of a truck. 

Rails/ribs

Narrow strips of plastic or metal that are attached under the deck lengthwise along the edges. They are used for additional grip for grabs, and to enhance sliding while protecting the deck's graphics at the same time. Although rarely used anymore, they are useful for experienced skaters that are capable of grabs.

Slip tape

Slip tape is a clear piece of self adhesive plastic that sticks to the underside of a deck. It helps protect the board's graphics and allows the board to slide easier. Another name for this is everslick.

Lapper

A lapper is a plastic cover that is fastened to the rear truck and serves to protect the kingpin when grinding. It also prevents hang-ups by providing a smoother transition for the truck when it hits an obstacle or a metal pipe or round bar.

Nose guard

A plastic bumper used to protect the front of a skateboard. Used in old school boards.

Tail guard

Is a plastic cover that protects the tail end of the skateboard

Tail Devil

Sparking device placed on the tail or nose of the skateboard

Copers

Plastic half tubing that protected the axles of the trucks. In the 1980-85 period, stolen shopping cart handles were cut by some to fit as a makeshift coper.